設計成果

設計成果


以輔具概念開發銀髮族桌遊設計之研究

刊登日期:2020-02-19

論文名稱 以輔具概念開發銀髮族桌遊設計之研究
論文名稱(英文) A study of developing and designing the board game for senior citizens with the concept of assistive products
研究者(中文) 蘇芸蓉
研究者(英文) Yun-Rong
學 號
學位類別 碩士
出版年 2019
論文頁數 143
學校名稱 國立臺中科技大學
系院名稱
系所名稱 商業設計系碩士班
指導教授 侯純純
中文關鍵字 銀髮族、預防照顧、桌上遊戲、遊戲設計、輔具
英文關鍵字 senior citizens、preventive care、board games、game design、assistive product
論文使用權限
中文摘要

臺灣人口結構已於2018年正式進入「高齡社會」,如何延緩銀髮族老化速度,提升銀髮族的認知功能與身體機能是當務之急的目標。綜觀過去的研究顯示,桌上遊戲有助於排解負面情緒,更具備表達力、溝通力等認知訓練功能,可於遊戲中學習並促進社交互動,但臺灣市面上卻較少有專為銀髮族設計的桌遊。因此,本研究目的期能以輔具的概念,建構出銀髮族桌上遊戲設計模式,藉由實地觀察、訪談、問卷調查等方法,分析國內外桌遊現存機制,並調查整理出適合臺灣當代銀髮族的桌遊設計主題,進一步實做完成測試用桌遊,提出銀髮族桌遊設計與應用之相關建議。研究結果如下:一、歸納出適合臺灣當代銀髮族的3類遊戲主題與14種桌遊設計機制。二、整理出適合銀髮族之市售兒童類型桌遊,並提出包裝宜標示出「銀髮族適用」及「JOMAC認知分析圖」之建議。三、完成符合銀髮族的遊戲主題及視覺偏好之桌遊原型「年節逗鬧熱」設計,透過測試確認遊戲機制與認知訓練概念符合休閒輔具與技能訓練輔具之需求。本研究結果期能提供未來桌遊設計者、治療師、社工師、照服員等關係人參考,以期達到「預防照顧」的目標。

英文摘要

In 2018, Taiwan officially entered the stage of an aged society. Thus, identifying methods to slow down aging in senior citizens and improving their cognitive and physical functions are of the utmost importance. Previous studies have shown that board games can help eliminate negative emotions, enhance cognition-related skills such as communication skills, enable players to learn, and facilitate social interaction. However, only a few board games for senior citizens are commercially available in Taiwan.
This study adopted the assistive device concept to form principles for designing senior citizens’ board games. Methods such as field observation, interview, and questionnaire survey were employed to analyze board games that were currently sold in Taiwan and abroad and derive design principles for developing board games for Taiwanese senior citizens. A test board game was invented, from which lessons were learned and design and application-related suggestions were made. The study results are as follows: (a) three board game themes and 14 board game mechanisms suitable for Taiwanese senior citizens were identified; (b) commercially available children’s board games that were suitable for senior citizens were determined, and a recommendation was made to include the label “suitable for senior citizens” and a Judgment, Orientation, Memory, Abstract Thinking, and Calculation cognitive analysis table on the game packages; and (c) a board game prototype called “Enjoy the Festivals” that featured a game theme and graphic design appealing to senior citizens was designed. Test results showed that the game mechanics and cognitive training concepts offered by “Enjoy the Festivals” met those demanded of leisure and skill training-oriented assistive devices.
The results of this study can serve as references to board game-related designers, therapists, social workers, and service personnel to provide preventive care to senior citizens.

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原文下載 https://hdl.handle.net/11296/u92daw
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