刊登日期:2020-02-16
論文名稱 | 角色經濟行銷策略模式研究 - 以熊本熊為例 |
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論文名稱(英文) | Model of the Marketing Strategy in the Character Economy – A case study of kumamon |
研究者(中文) | 楊恩沛 |
研究者(英文) | En-Pei,Yang |
學 號 | |
學位類別 | 碩士 |
出版年 | 2016 |
論文頁數 | 71 |
學校名稱 | 國立臺中科技大學 |
系院名稱 | |
系所名稱 | 商業設計系碩士班 |
指導教授 | 蕭嘉猷 |
中文關鍵字 | 角色經濟、角色行銷、熊本熊 |
英文關鍵字 | Character Economy、Character Marketing、kumamon |
論文使用權限 | |
中文摘要 | 日本是角色經濟密度最高的國家,根據日本Character Databank統計數據顯示,2013年的日本國內角色經濟相關總產值達一兆五千七百億日圓,近十年的角色經濟總產值正負變化均在10%以內,無論是原創角色人物,或是由動漫畫所衍生出來的圖像授權、周邊商品販售皆十分盛行,可見日本的角色經濟產業已呈現穩定成熟階段,對於剛剛起步的台灣角色經濟產業頗值得借鏡。 |
英文摘要 | Japan is the country with the highest density of Character Economy. According to the Japanese Character Databank statistics, in 2013, Japan''s Character Economy related output has reached one trillion five hundred seventy billion yen. The average yearly difference of the rise or fall of its Character Economy output is less than 10% in the last ten years. Even the copyright licensing of the original images or the derived images from the animation, and the sales of their related merchandise are all very popular. This shows that Japan''s Character Economy industry has already stabilized and is mature, and is worthwhile for Taiwan''s fledgling Character Economy industry to learn from. |
論文目次 | |
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原文下載 | https://hdl.handle.net/11296/6vm3fq |
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