英文摘要 |
Due to the popularity of smart phones, learning language with informatization has been already one of the common learning channels. Currently, Japanese learners are gradually increasing, and learning a language requires to memorize a lot of vocabularies, and grammar exercise. Without being limited by space and time, for example, users can use App to recite words or review while commuting. Previously, some of scholars had also proposed to use the Internet to learn foreign languages, and the advantages are improving foreign language ability, providing opportunities to learn languages, communicating practicality with using foreign language, supporting textbook deficiencies, adding learning motivation, and practicing cross-cultural learning. For the sake of various Apps of learning language, this research mainly discusses how to set appropriate functions and how to configure the layout to meet the needs of users. The purposes of this study: 1. Propose the interface design suggestions for learning Japanese Apps; 2. Compare the improvements and differences of the three major Japanese Apps; 3. Understand the problems of real users when they are operating the functions of App, and then, offering the suggestions to the designers as a reference for future design. The study procedure is divided into three stages, the first stage analyzes the three major Japanese language Apps (Memrise, Duolingo, Mondly) on the leaderboard of Google Play with interface sample analysis, and compares the differences in function and interface design. In the second stage, heuristic evaluation is used to perform preliminary analysis on the samples of three Apps to find out problems. In the third stage, through the sound thinking method to explore the actual operation of beginners to use Japanese App, and doing interview with testers and asking for suggestions and experiences after the operation. Results showed that: (1) Visual design: uncoordinated color-designing will make users feel tired and unwilling to use App. To build up designer’s own icons will consume a lot of metal capacity, and if the layout is not logical, it will reduce the learning effect; (2) Information design: the questions should be accompanied by numerical values to understand the progress of the quiz, and intercultural products need to consider wording and cultural differences so that users will not be confused; (3) Guide design: at the first step of using App, the guiding walkthrough should be appeared, and then the submit continue buttons and the viewing prompt should be set during the quiz. After choosing the correct and wrong answers, using different colors to distinguish. Developers can set the segmented control to slow down the voice speed. During pronunciation practice, it is necessary to provide a self-examination dialogue function. After the quiz, setting the function of order on self-made words book and reviewing unfamiliar words. In addition, if the error can not be reported in real time during the quiz, the user may refuse to use it. If users use App in the commuting, setting the question type should not be complicated; (4) Improving questions of Japanese: Before the quiz, the chapter’s learning objective and content should be displayed, and the verb changes of the topic should be unified into ” Teineigo”. Each topic can be displayed Romanization of Japanese, which helps beginners to understand the semantics. When learning professional Japanese, it is more efficient to use illustrations to learn words. After the quiz, using a list to review and providing different levels of learning content can help people who already have had the basic Japanese ability to get greater in learning effect. |